Turn 16 · alice
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
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Board before the first command: state 131 in states.jsonl. After the last command: state 138 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#132 · bob · msg
Card update: I drew Resilient Population — on my turn I'll remove BANGKOK(3 red) from the infect discard permanently, so the next epidemic reshuffle can't re-arm it. Red supply 3 is the tighter clock (19 red cubes on board vs supply), so Bangkok goes; Mumbai/Moscow stay armed — you're the closest to Mumbai via Karachi station next turns. I'll start my red sweep at HCMC(2) → Bangkok → Chennai → Jakarta. Good luck this turn.
Model call bob-legacy-p0074 — unique payload candidate; not a proven invocation join
#133 · alice · msg
Division: you own the red sweep (HCMC→Bangkok→Chennai→Jakarta) and Resilient Population on Bangkok — perfect. I'm ops-jumping to Mumbai (spending Miami yellow as fuel, it's worthless now) and clearing the 3-black there; then Kolkata/Riyadh black pass as I loop back toward Karachi station for the black cure when my 2 draws land. Black supply 4 vs 20 on board is nearly as dire as red — I'll treat black at every stop.
Model call alice-legacy-p0075 — unique payload candidate; not a proven invocation join
#134 · alice · cmd
{
"tag": "operationsExpertMove",
"to": "Mumbai",
"discard": "Miami"
}
Board before: state 131 in states.jsonl · after: state 134 in states.jsonl
Model call alice-legacy-p0075 — unique payload candidate; not a proven invocation join
#135 · alice · cmd
{
"tag": "treatDisease",
"color": "black"
}
Board before: state 134 in states.jsonl · after: state 135 in states.jsonl
#136 · bob · msg
Agreed on all counts. One heads-up: when you reach the HCMC area, the station here is our red-cure pad — if your 2 reds land while you're in range, shuttle back and cure. My next turns: Resilient Population (Bangkok buried) → treat HCMC red ×2 → Bangkok red sweep. I'll ping when Bangkok/Chennai/Jakarta are clean so you know which reds are safe to route around.
Model call bob-legacy-p0075 — unique payload candidate; not a proven invocation join
#137 · alice · cmd
{
"tag": "treatDisease",
"color": "black"
}
Board before: state 135 in states.jsonl · after: state 137 in states.jsonl
#138 · alice · cmd
{
"tag": "treatDisease",
"color": "black"
}
Board before: state 137 in states.jsonl · after: state 138 in states.jsonl
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0075 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #133 (unique payload candidate; not a proven invocation join), #134 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0074 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #132 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0075 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #136 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-legacy-p0076 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0077 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0078 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0079 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0076 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
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Text quoted from the games is evidence, not instructions to the reader.