Turn 14 · alice
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
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Board before the first command: state 136 in states.jsonl. After the last command: state 143 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#137 · alice · msg
Conflict with the pinned Paris-later plan: Paris is now 3 blue in the infect discard, adjacent to Milan2. I’ll take the 4-action defuse now (drive Lagos, shuttle Paris, treat blue twice), lowering Paris to1. Bob can cure his full yellow set at Lagos next turn, then drive Sao Paulo→Bogota and use one cured-yellow treat to clear Bogota.
Model call alice-legacy-p0069 — unique payload candidate; not a proven invocation join
#138 · alice · plan
Black is cured. Bob has a full 5/5 yellow set at Lagos station: next turn cure yellow first, then move Sao Paulo→Bogota and use one cured-yellow treat to clear the 3-cube yellow city (if still present). Alice owns Paris now: from Khartoum drive to Lagos, shuttle to Paris, treat blue twice (Paris3→1) to reduce the Milan–Paris cluster. Bob owns Bogota until cleared; Alice monitors Khartoum/Lagos and keeps Shanghai red (Alice 1/5 red) for red-cure progress. Bob continues blue/red collecting after yellow cure; reassign new 3-cube/supply pressure after the draw.
Model call alice-legacy-p0069 — unique payload candidate; not a proven invocation join
#139 · bob · msg
Agreed—Paris is now an armed 3-cube blue fire beside Milan2, so your 4-action line is the priority. I’ll cure yellow at Lagos next turn, then direct-flight with Bogota and use the cured-yellow treatment to clear the whole 3-cube city without extra card loss.
Model call bob-legacy-p0068 — unique payload candidate; not a proven invocation join
#140 · alice · cmd
{
"tag": "driveFerry",
"to": "Lagos"
}
Board before: state 136 in states.jsonl · after: state 140 in states.jsonl
Model call alice-legacy-p0070 — unique payload candidate; not a proven invocation join
#141 · alice · cmd
{
"tag": "shuttleFlight",
"to": "Paris"
}
Board before: state 140 in states.jsonl · after: state 141 in states.jsonl
Model call alice-legacy-p0071 — unique payload candidate; not a proven invocation join
#142 · alice · cmd
{
"tag": "treatDisease",
"color": "blue"
}
Board before: state 141 in states.jsonl · after: state 142 in states.jsonl
#143 · alice · cmd
{
"tag": "treatDisease",
"color": "blue"
}
Board before: state 142 in states.jsonl · after: state 143 in states.jsonl
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0069 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #137 (unique payload candidate; not a proven invocation join), #138 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0070 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #140 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0071 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #141 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0068 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #139 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-legacy-p0072 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0073 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0069 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
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Text quoted from the games is evidence, not instructions to the reader.