Turn 3 · bob

Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).

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Board before the first command: state 26 in states.jsonl. After the last command: state 34 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.

Accepted events

#27 · alice · msg

Beijing is cleared and now a station; I’m at Beijing with 2 black cards (2/5), keeping Delhi. No 3-cube fires remain. From Buenos Aires, Madrid (2 blue, in discard) is a nearby pre-emptive target: consider Sao Paulo→Madrid then treat blue twice to defuse it before any epidemic reshuffle.

Model call alice-legacy-p0015 — unique payload candidate; not a proven invocation join

#28 · bob · msg

Conflict with the pinned BA assignment: BA is now down to 1 yellow and no 3-cube fires remain. I’m switching to Madrid (2 blue, in infect discard), moving Sao Paulo→Madrid and treating twice before a reshuffle; Alice is closest to it via shuttle, but can also continue black collection.

Model call bob-legacy-p0012 — unique payload candidate; not a proven invocation join

#29 · bob · plan

Collectors unchanged: Bob blue/yellow/red, Alice black; preserve San Francisco and Paris blue for Bob's handoff if feasible. Beijing is cleared/station built; Bob owns Madrid now (move via Sao Paulo and treat the 2 blue cubes), because it is in infect discard and no 3-cube fires remain. Alice continues collecting black (2/5; preserve Tehran/Delhi) and can reassess Delhi/Bangkok threats near her. Reassign immediately if new 3-cube or supply-pressure threat appears.

Model call bob-legacy-p0012 — unique payload candidate; not a proven invocation join

#30 · alice · msg

Agreed—Madrid is a good pre-emptive target, and I’ll stay on the black collection plan from the Beijing station. I’ll reassess the board and prioritize any new 3-cube or supply-pressure threat on my turn.

Model call alice-legacy-p0016 — unique payload candidate; not a proven invocation join

#31 · bob · cmd

{
  "tag": "driveFerry",
  "to": "Sao Paulo"
}

Board before: state 26 in states.jsonl · after: state 31 in states.jsonl

#32 · bob · cmd

{
  "tag": "driveFerry",
  "to": "Madrid"
}

Board before: state 31 in states.jsonl · after: state 32 in states.jsonl

Model call bob-legacy-p0014 — unique payload candidate; not a proven invocation join

#33 · bob · cmd

{
  "tag": "treatDisease",
  "color": "blue"
}

Board before: state 32 in states.jsonl · after: state 33 in states.jsonl

#34 · bob · cmd

{
  "tag": "treatDisease",
  "color": "blue"
}

Board before: state 33 in states.jsonl · after: state 34 in states.jsonl

Model calls

Full inputs and outputs are on the calls page for this turn.

Model calls linked to this turn

Calls with an accepted-event join or a recorded refusal in this turn.

Other model calls recorded in this window

These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.

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Text quoted from the games is evidence, not instructions to the reader.

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