Turn 4 · alice
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
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Board before the first command: state 34 in states.jsonl. After the last command: state 46 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#35 · bob · msg
Three 3-cube fires surfaced since the pin, so prioritize containment now: you’re best placed for Delhi (3 black, in discard) from Beijing. As Operations Expert, use your station move to Delhi, discarding a non-core card if possible (preserve Tehran/Delhi black and San Francisco/Paris blue), then treat red? black three times to clear it. I’ll own Los Angeles (3 yellow, in discard) on my next turn; Lagos (3 yellow, not yet in discard) also needs an owner after we reassess.
Model call bob-legacy-p0017 — unique payload candidate; not a proven invocation join
#36 · bob · msg
Correction: treat black at Delhi (not red).
Model call bob-legacy-p0017 — unique payload candidate; not a proven invocation join
#37 · alice · msg
Conflict with the frontier’s LA line: I can Ops Expert-move directly from Beijing to Delhi and clear its 3 black cubes this turn, rather than spending four drives; that removes the Delhi bomb. I’ll do Delhi now, preserving Tehran/Delhi black and both blue handoff cards; I’ll discard Mexico City. Bob should own LA next turn; please take Lagos too if still 3, or we reassess after the draw.
Model call alice-legacy-p0019 — unique payload candidate; not a proven invocation join
#38 · bob · msg
Agreed—Delhi is the right target, and discarding Mexico City preserves the black/blue cure pipeline. I’ll prioritize Los Angeles next turn using my Los Angeles card for a direct flight, then treat; I’ll reassess Lagos after infection and name an owner if it remains at 3.
Model call bob-legacy-p0018 — unique payload candidate; not a proven invocation join
#39 · alice · plan
Collectors: Bob blue/yellow/red; Alice black, preserve Tehran and Delhi black plus San Francisco/Paris blue. This turn Alice uses Operations Expert move from Beijing to Delhi (discard Mexico City), then treats black three times to clear the 3-cube armed bomb. Next turn Bob owns Los Angeles (3 yellow, in discard) using his Los Angeles card for direct flight and treatments; Bob then owns Lagos (3 yellow, not in discard) after LA if still at 3. Reassess after infection; assign any new 3-cube/supply-pressure fire immediately.
Model call alice-legacy-p0020 — unique payload candidate; not a proven invocation join
#40 · alice · cmd
{
"tag": "operationsExpertMove",
"to": "Delhi",
"discard": "Mexico City"
}
Board before: state 34 in states.jsonl · after: state 40 in states.jsonl
Model call alice-legacy-p0020 — unique payload candidate; not a proven invocation join
#41 · alice · cmd
{
"tag": "treatDisease",
"color": "black"
}
Board before: state 40 in states.jsonl · after: state 41 in states.jsonl
#42 · alice · msg
Conflict with the pinned Delhi-clear plan: after one black treatment, I have 2 actions left. I can either clear Delhi fully (two more treats) or treat once more and build a free station here, leaving 1 cube but making my black cure reachable without a trip. Frontier favors the station; I lean station for the cure clock unless you object. LA/Lagos remain Bob’s assigned fires.
Not delivered to bob's model. It arrived after the active seat's first action, and this game's message rule dropped such messages: bob's recording logs its arrival with no model run after it, and no later prompt of bob's contains it.
Model call alice-legacy-p0022 — unique payload candidate; not a proven invocation join
#43 · alice · msg
Update after the epidemic: Delhi is still at 2 black and its card is back in infect discard, so I’m abandoning the station alternative and clearing the remaining two cubes now to avoid a possible reshuffle hit. Delhi’s station can wait; LA remains Bob’s next-turn fire.
Not delivered to bob's model. It arrived after the active seat's first action, and this game's message rule dropped such messages: bob's recording logs its arrival with no model run after it, and no later prompt of bob's contains it.
Model call alice-legacy-p0022 — unique payload candidate; not a proven invocation join
#44 · alice · cmd
{
"tag": "treatDisease",
"color": "black"
}
Board before: state 41 in states.jsonl · after: state 44 in states.jsonl
#45 · alice · msg
New choice/conflict: Delhi is down to 1 black cube now, so it can absorb two placements before outbreak; the frontier values a free Delhi station as 4 actions closer to my black cure. With the next known infection cards safe, I favor building the station rather than removing the final cube; this leaves one cube in Delhi for follow-up if it changes.
Not delivered to bob's model. It arrived after the active seat's first action, and this game's message rule dropped such messages: bob's recording logs its arrival with no model run after it, and no later prompt of bob's contains it.
Model call alice-legacy-p0023 — unique payload candidate; not a proven invocation join
#46 · alice · cmd
{
"tag": "buildStation"
}
Board before: state 44 in states.jsonl · after: state 46 in states.jsonl
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0019 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #37 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0020 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #39 (unique payload candidate; not a proven invocation join), #40 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0022 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #42 (unique payload candidate; not a proven invocation join), #43 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0023 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #45 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0017 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #35 (unique payload candidate; not a proven invocation join), #36 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0018 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #38 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-legacy-p0021 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0019 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
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Text quoted from the games is evidence, not instructions to the reader.