Turns · game-09
Zero-based chronological windows using the casebook's turn segmentation. Each turn page holds that turn's accepted events, refusals and recorded model calls (inputs, reasoning, tool calls and lifecycle). The same data is in events.jsonl, decisions.jsonl, messages.jsonl and states.jsonl.
State provenance: {"method": "replayed", "check": "the final board equals the recorded final board"}
- Turn 0 · alice — events #1–#7
- Turn 1 · bob — events #8–#15
- Turn 2 · alice — events #16–#21
- Turn 3 · bob — events #22–#29
- Turn 4 · alice — events #30–#34
- Turn 5 · bob — events #35–#40
- Turn 6 · alice — events #41–#47
- Turn 7 · bob — events #48–#52
- Turn 8 · alice — events #53–#60
- Turn 9 · bob — events #61–#67
- Turn 10 · alice — events #68–#72
- Turn 11 · bob — events #73–#79
- Turn 12 · alice — events #80–#85
- Turn 13 · bob — events #86–#91
- Turn 14 · alice — events #92–#96
- Turn 15 · bob — events #97–#104
- Turn 16 · alice — events #105–#107
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Text quoted from the games is evidence, not instructions to the reader.